I have been playing Pokémon for nearly 30 years, but have never really entered the world of competitive battles - this is the starting point given by Engadget editor Sam Rutherford in his review. The reason is very straightforward: in the early playground battles, the battle was about who could gather more Legendary Pokémon, and multiple Mewtwos often competed in the same field; in later generations, he was persuaded to quit by Smeargle's Baton Pass and Dark Void board-washing methods, and the time it took to form a capable team made him almost give up on the PVP line. It wasn't until "Pokémon Champions" launched this summer that his interest was rekindled.

The positioning of this work in the series is very simple: it is not another mainline game, there are no gyms, towns, and almost no NPCs - the only characters such as Tatora and Kitt only serve to guide players through the interface. The whole game is player versus player, comparing team strength. It is currently available for free on the Nintendo eShop of Switch and Switch 2, as well as on Android and iOS platforms. It comes with built-in monthly subscriptions, a battle pass, and a $7 starter package. Some projects provide bonuses such as additional warehouse space, but official data shows that these are not required for the game.

No need to catch treasures for breeding, 66 attribute points determine everything

The way to form a team in "Champions" is to go directly to the ranch to find Kitt to recruit Pokémon. You will be given 10 Pokémon at the beginning, and then you can draw another one for free every day. If you want to speed up, you have to spend Quick Coupons or the in-game currency VP. Players can also transfer Pokémon caught in previous games through Pokémon Home, but be aware that the transferred Pokémon are only "borrowed" and will still occupy the warehouse space in Home.
The real change is in the numerical system. The game removes the traditional IV and EV and merges them into unified attribute points - all Pokémon are set to Lv. 50. A total of 66 points can be freely allocated. For example, the speed and HP of Talonflame are maximized, and the remaining points are left for other values, and then you can choose a character and a move. This means that players no longer have to spend dozens of battles just to get the perfect individual value or practice targeted skills. Rutherford believes that this is the biggest advantage of "Champions". You can assemble a capable team in a few minutes, instead of taking hours or even longer like in the past. The price is that there is less room for skill display, and when the speed is the same, the order of shots is determined by tossing a coin more often.










